An app launch marketing plan for the 8 weeks before and 90 days after release

Launch day gives you a short spike. What decides growth is the six weeks before release and the 90 days after. Here's a week-by-week plan, a budget split and the metrics to watch.

Key takeaways
  • Pick your key event, launch markets and success threshold before planning any activity.
  • Verify tracking, deep links and attribution before spending a dollar on ads.
  • Use Google Play pre-registration and App Store pre-orders to collect demand before launch.
  • Run the first 90 days as learn, fix, then scale, and don't scale until retention holds.
  • Judge paid channels on cost per key event and retention, not cost per install.

Launch day is not the launch. For most apps, the store release gets a short bump of installs from friends, a newsletter and maybe a Product Hunt post, and then traffic falls back to almost nothing. What decides whether the app grows is the work done in the six to eight weeks before release and the 90 days after it. A good app launch marketing plan treats those three periods as one connected program, with a budget and a set of metrics for each.

Below is a week-by-week plan you can adapt, a sensible way to split the budget, and the numbers to watch so you know when to scale and when to fix the product.

Start with three decisions

Before you plan any activity, write down:

  1. Your key event. The in-app action that signals a valuable user: signup completed, first order, trial started, first workout logged. Campaigns will optimize toward this, so it has to be tracked from the first build.
  2. Your launch markets. Starting in one or two countries keeps costs predictable and learnings clear. Many US-focused apps soft-launch in a smaller English-speaking market first to test cheaply.
  3. Your success threshold. The cost per key event and day-7 retention you need for the business to work. Without this, every result looks either great or terrible depending on mood.

Pre-launch: six to eight weeks out

Measurement first

Store presence

Audience and assets

Launch week

The goal of launch week is not maximum installs. It's clean data and early feedback.

  1. Release in your chosen markets and confirm installs, events and attribution are flowing correctly in every tool. Fix tracking issues before spending money.
  2. Notify your owned audience: waitlist, newsletter, social followers and personal network. Ask for honest reviews from real users, not fake ones.
  3. Post where your users already are: relevant subreddits, Slack and Discord communities, niche forums and Product Hunt if your audience is there. Follow each community's rules.
  4. Start paid tests at low daily budgets on one or two channels. For most consumer apps, Google App Campaigns and Meta are the starting pair; Apple Search Ads is a strong addition when people already search for your category.
  5. Watch crash reports and reviews daily and ship fixes fast. Early ratings stay on your page for a long time.

Choosing your first two paid channels

Two channels, run properly, teach you more than five run thinly. Use this to pick your starting pair:

ChannelWorks best whenWatch out for
Google App CampaignsYou want reach across Search, Play, YouTube and Display with little setup, especially on AndroidLimited control over placements; needs good assets and event data to optimize well
Meta (Facebook, Instagram)Your app is visual or emotional and benefits from video storytellingCreative fatigue; needs a steady supply of new concepts
Apple Search Ads (now branded Apple Ads)People already search the App Store for your category or competitorsVolume is capped by search demand; iOS only
TikTok and creatorsYour audience skews young and your product demos well in short videoNative-feeling content matters more than polish; results vary widely

Whichever you choose, give each channel enough budget and time to learn before judging it. Turning a channel off after three days usually tells you nothing.

Get a free growth plan for your app

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The first 90 days

PhaseFocusExit criteria
Days 1–30: learnSmall paid tests, creative testing, fixing onboarding drop-offs, first store listing testsYou know your rough cost per install and cost per key event on each channel, and where users drop off
Days 31–60: fixProduct and onboarding changes driven by data, new creative concepts, move campaigns from install to event optimizationDay-7 retention and cost per key event are trending toward your success threshold
Days 61–90: scaleIncrease budget on the channel that hits target, add a second channel or market, start lifecycle messaging and retargetingA repeatable weekly spend level that stays within your target cost

The common mistake is jumping to "scale" in week two because install numbers look good. If users aren't reaching the key event or coming back, more spend just buys churn faster.

How to split your app launch marketing plan budget

Every app is different, but a structure that works for many first launches looks like this. Treat the percentages as a starting point, not a rule:

BucketShare of launch budgetWhat it buys
Paid acquisition testsroughly 50–60%Spend on one or two channels to discover real costs and audiences
Creative productionroughly 15–25%New ad concepts every week or two, plus store screenshots and video
Toolsroughly 5–10%Attribution, ASO research and analytics, where not free
Community, PR and influencersroughly 10–20%Small creator tests, community sponsorships, launch content

The paid test budget needs to be large enough for campaigns to leave the learning phase on the event you care about. That minimum depends on your target cost per event and the channel; we work through the math in how much to spend on app marketing.

Metrics to watch every week

Review these in one short weekly report, with a decision attached: what you'll scale, cut, fix or test next week.

Common launch mistakes

If you're starting with almost no budget, our guide on getting your first 1,000 app users focuses on organic and community tactics.

Launching with Appryze

Every app we build includes free App Store and Google Play submission and one month of launch marketing, so tracking, store listings and the first campaigns are set up together rather than handed between vendors. Our founder has 12+ years of running user acquisition on Google App Campaigns, Meta and Apple Search Ads, and you own every ad account. See the Growth page for how we run launches.

Frequently asked questions

How far in advance should I start marketing my app?

Start six to eight weeks before release. That gives you time to set up tracking and attribution, write and design store listings, build a waitlist, produce a first batch of ad creatives, and run a pre-registration or pre-order campaign. Starting on launch day means your first weeks of spend generate weaker data and fewer users.

How much should I budget for an app launch?

It depends on your market and target cost per key event. A useful structure is to put roughly half or more into paid acquisition tests, a meaningful share into creative production, and the rest into tools, community and PR. The paid portion must be large enough for campaigns to exit their learning phase on the event you optimize for.

What should I do in the first week after launching an app?

Confirm installs, in-app events and attribution are recorded correctly before spending more. Then notify your waitlist and network, post in relevant communities, start small paid tests on one or two channels, ask real users for honest reviews, and check crash reports and reviews every day so you can ship fixes quickly.

What metrics matter most after an app launch?

Track store conversion rate, cost per install, cost per key event, onboarding completion, day 1, 7 and 30 retention by channel, crash-free users, rating and early revenue signals such as trials or first purchases. Cost per key event and retention matter more than install volume when deciding where to spend.

Should I use Google Play pre-registration for my launch?

Often, yes. Pre-registration can run for up to 90 days, lets you collect interested users before launch, sends them a notification when the app goes live and can auto-install it on eligible devices. You can also run Google Ads App campaigns for pre-registration and offer an optional reward.

Get a free growth plan for your app

Share your app and goals. We'll send a channel plan, starting budget and the first creatives we'd test — free, within 48 hours.

Get my free growth plan WhatsApp us
AS

Amit Kumar Sharma — Founder, Appryze

12+ years running growth and user acquisition for consumer and fintech apps on Google App Campaigns, Meta and Apple Search Ads, and building Android, iOS and web products. Appryze builds apps for clients in the USA, UK, UAE and India — and markets them after launch.

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